Umbrella Fella
Umbrella Fella
Collect coins and navigate the levels using your umbrella to slow your fall.
This game was created for Indie Dev Jam #3, a 4 day game jam. I intended there to be a lot more uses for the umbrella (attacking, blocking, sailing, shielding, air lifts) but I just started learning Godot and this is as far as I got.
Prior Art
- Character animations from Pixel Adventure by Pixel Frog.
- Level music from my Jamuary 2024 Day 15 - Recharged
Tools
- Game Engine: Godot
- Music and Effects: Logic Pro
- Graphics: LibreSprite
Status | In development |
Platforms | HTML5, Windows, macOS, Linux |
Author | polymonic |
Genre | Platformer |
Made with | Godot |
Tags | 2D, Godot |
Download
Download
umbrella-fella-linux.zip (Post Jam Version) 29 MB
Download
umbrella-fella-macos.zip (Post Jam Version) 57 MB
Download
umbrella-fella-windows.zip (Post Jam Version) 32 MB
Download
umbrellafella-linux.zip (Game Jam Version) 29 MB
Download
umbrellafella-mac.zip (Game Jam Version) 57 MB
Download
umbrellafella-windows.zip (Game Jam Version) 32 MB
Development log
- Post Jam UpdateMar 03, 2024
- Useful Godot 4 2D Platformer Video TutorialsFeb 24, 2024
Comments
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I completed the game; it’s very simple. The umbrella has one mechanic, but that’s a good start.
Here are some suggestions:
All valid points. Thanks for giving it a try!
I did want to make the exit doors require a certain number of coins but ran out of time on the last day.
FWIW, I just set it up so that the Exits for each level require a certain amount of coins to be collected. I’ll have to figure out where to upload the updated version…